In this episode John Robertson interviews Stace Harman regarding the impact that The Secret of Monkey Island has had on everything from his subsequent tastes in games to his relationship with his brother at the time.

What is the current state of the videogame critic and what might it be? How do audiences and critics currently relate to one another?

What is the purpose of criticism itself? Is a review that acts as a buyer's guide a form of criticism or not?

Stace Harman and John Rob...

In terms of both quality and form, what is it that makes a multiplayer game a game worth playing and/or a multiplayer game at all?

Can, for example, a single player game be a multiplayer game if you choose to consume it as a group? 

Stace Harman and John Robertson delv...

We play games, but why and how do we play them? What do we like about video games? What are they doing that makes them special? 

Compared to other mediums - such as cinema and literature - games have a wide variety of means when it comes to absorbing and consuming them...

In this episode Stace Harman and John Robertson of Indie By Design talk about the themes, impact and direction of Dontnod's Life is Strange 2: Episode 1 and whether or not they are so far impressed with the new cast of characters and their world.

***This episode contain...

Not everything about our approach to our first book, Independent By Design: Art & Stories of Indie Game Creation, went perfectly. Yes, we are very happy with the final result - but some of the methods we took to get there could have been improved.

Given that Stories Untold is at its best and most decisive when approached without much, or any, knowledge of its offering, defining why it’s worth your time is not easy without undermining its very existence. It’s a game that thrives on mystery, both in terms of the s...

James Cox and Mike Dailly, general manager and head of development respectively at YoYo Games, curators of the GamerMaker Studio toolset talk about making the tools that make the games.

That makes this episode of the podcast a bit different to the norm, because while we...

Tim Conkling, creator of strategy title and digital board game, Antihero, talks design inspiration, Steam reviews, AI programming and curiously titled locations, such as the Salty Nonce and Windy Bottom.

The episode starts with talk of games that have made the leap from...

Replica offers a canny take on the ubiquitous role that we invite smartphones to take in our daily lives and the extent to which we tether the many facets of our public and personal personas to technology. The places we visit, conversations we have, media we consume an...

In this episode we’re talking to Felix Bohatsch co-founder of Broken Rules – the studio behind Old Man’s Journey, one of 2017’s most mesmerising and engaging games.

It’s a game that asks us to look within ourselves in order to interpret its events and themes. We talk a...

Stoic Studio is the creator of the Banner Saga trilogy and Killers and Thieves. Here we talk to co-founder Alex Thomas about goals, development and realities of indie game creation.

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