Given that Stories Untold is at its best and most decisive when approached without much, or any, knowledge of its offering, defining why it’s worth your time is not easy without undermining its very existence. It’s a game that thrives on mystery, both in terms of the s...

Replica offers a canny take on the ubiquitous role that we invite smartphones to take in our daily lives and the extent to which we tether the many facets of our public and personal personas to technology. The places we visit, conversations we have, media we consume an...

Role play in video games is usually more focused on the actions that we carry out than the context in which we perform them. Choice and consequence, action and reaction; the worlds inhabited by our virtual ciphers often bend to our will, shaped by our chosen path throu...

Starting a story with a question is a tried and tested literary technique, with some of our most beloved and celebrated novels, films and games using it as our portal into a new world. One Night Stand, an interactive visual novel from Lucy Blundell, opts for this recog...

The fact that many question whether experimental game designer Ian MacLarty’s The Catacombs of Solaris is even a game highlights the tunnel vision that pervades much of the observation and appreciation centred on this medium. Given that MacLarty’s work communicates thr...

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