Gone Home was one of the first games upon which the term ‘walking simulator’ was bestowed, games in which you move around an environment, seeking out interactive artefacts and/or triggering audio and video logs that, together, tell a story - the interaction and player...

Role play in video games is usually more focused on the actions that we carry out than the context in which we perform them. Choice and consequence, action and reaction; the worlds inhabited by our virtual ciphers often bend to our will, shaped by our chosen path throu...

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation and PS4 launch title Resogun. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking...

14 June, 2017 - In this special additional episode of the Indie By Design podcast Stace Harman and John Robertson round-up and discuss those indie games that have stuck out for them from E3 2017 and chat about the nature of E3 as a forum for such games.

Games discussed...

Is it a game, isn’t it a game – this is a question becoming increasingly popular in discussion about certain games and has certainly, for better or worse, been the central topic around which a lot of criticism of Variable State’s Virginia has revolved.

We talk to the st...

Giant Sparrow, alongside the studio's creative director, Ian Dallas, state that their goal is to make the world a stranger, more interesting place.

With both The Unfinished Swan and What Remains of Edith Finch they have certainly realised that ongoing ambition.

Both The...

May 31, 2017 - Patreon launch and highlights from first 10 episodes of the IBD podcast.

Filmed for YouTube and Patreon. Video below.

In this special episode of the Indie By Design podcast, hosts Stace Harman and John Robertson talk about their plans for the future of the...

Spanish studio Tequila Works is responsible for both Rime and Deadlight. These games are very different in their presentation and forms of interaction, but they share an indelible quality that has resulted in deserved acclaim for their creator.

The studio is young, havi...

*The following is an excerpt from Independent By Design: Art & Stories of Indie Game Creation. Available here.

‘Familial debt’, is not a common response to a query regarding the origins of a game's design. Yet, despite the majority of commentary and critique of Cellar D...

Jason Rohrer is one of the most admired and respected game designers amongst his peers. Whilst his games are typically too individual and challenging to garner wider commercial success, there’s no denying the influence he has on those interested in the art of videogame...

The Chinese Room was founded by husband and wife duo, Dan Pinchbeck and Jessica Curry. As writer and composer, Pinchbeck and Curry have led their studio to BAFTA wins for Everybody’s Gone to the Rapture and helped define a genre with Dear Esther, a title that started l...

Ghost Town Games has catapulted to fame following the success of its maiden release, Overcooked - winner of 2 BAFTAS. The game, which tasks players to work together to prepare, cook and serve food, has stolen the hearts of many thanks to its focus on co-ordination, co-...

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