April 26, 2017 - For many people, Dean Hall is synonymous with 2012’s free zombie mod, DayZ, which he created for Bohemia Interactive’s ARMA 2 while serving in the armed forces. The startling popularity of that mod led to it being officially acquired by Bohemia and to...

Freejam Games has catapulted itself to fame in recent years thanks to the success of Robocraft, a shooter in which you build your own robot and take it online to do battle with and against other creators.

With player numbers in the millions and Freejam expanding from i...

Starting a story with a question is a tried and tested literary technique, with some of our most beloved and celebrated novels, films and games using it as our portal into a new world. One Night Stand, an interactive visual novel from Lucy Blundell, opts for this recog...

UK-based Mode 7 Games was founded by Paul Kilduff-Taylor and Ian Hardingham and is best known for creating top-down turn-based tactical combat titles, Frozen Synapse and Frozen Synapse 2.

They’ve also applied the turn-based strategic treatment to a futuristic sports ti...

UK studio Roll7 is best known for Not A Hero and its OlliOlli series, but the three-man team has been involved in the creation of games for many more years than its number of high-profile releases indicate. 

Directed by Simon Bennett, Tom Hegarty and John Ribbins, Roll7...

Introversion Software was founded in 2001 by three friends not long out of university. Together, Chris Delay, Mark Morris and Tom Arundel pooled their varied skill sets and talents to help fuel the creative process and to enter a competition to write a business plan,...

Devolver describes itself a purveyor of entertainment created by independent artists from around the world. Some of its best known game releases include Hotline Miami, the Serious Sam series, Not A Hero and Luftrausers, with developers such as Dennaton, Croteam, Roll7...

The fact that many question whether experimental game designer Ian MacLarty’s The Catacombs of Solaris is even a game highlights the tunnel vision that pervades much of the observation and appreciation centred on this medium. Given that MacLarty’s work communicates thr...

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