In terms of both quality and form, what is it that makes a multiplayer game a game worth playing and/or a multiplayer game at all?
Can, for example, a single player game be a multiplayer game if you choose to consume it as a group?
Stace Harman and John Robertson delve into these questions and more in this episode that focuses on the nature of multiplayer gaming.
This episode includes discussion on Dungeons & Dragons and tabletop games, as well as videogames.
[iTunes] [Stitcher] [TuneIn Radio] [Direct RSS Feed] [Soundcloud]