Jason Rohrer is one of the most admired and respected game designers amongst his peers. Whilst his games are typically too individual and challenging to garner wider commercial success, there’s no denying the influence he has on those interested in the art of videogames.
In 2016 he became the first game creator to have a solo retrospective of work exhibited in a museum – with arguably his most famous release, Passage, positioned alongside the likes of home security MMO The Castle Doctrine and the impacting experimental storytelling game Sleep is Death.
Here he to talks Indie By Design host John Robertson about everything from his early life and how that has influenced him, his home life and how that impacts his games, the drive for originality and his opinion on some of the less thoughtful responses to his work.
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